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The next problem you need to address is that if you allow the archer to target body parts the next step is two-fold (I've been down this road): On that basis it's an option that a high-level archer uses to achieve specific goals (immobilise someone without killing them, for instance) rather than a way for a low-level archer to drop a high-level enemy quickly. If you're going to do this it needs to be significantly more difficult (watch someone running - how much does their body move as opposed to their legs?) and higher risk (the chance of someone moving their body aside while the arrow is in-flight is lower than the chance of them moving their arms or legs so the attack has more uncertainty). As an aside, I often used mass archers to demonstrate the advantage of tactics and teamwork to arrogant parties - even following the standard rules massed kobold archers can be deadly simply because you can't attack them fast enough.
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It's going to be unpleasant for the party (so maybe it's better to run that fight as a one-off test with random characters) but it will demonstrate that this is an option that they don't want available to archers.
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Then have the party attacked by goblins that use leg attacks to immobilise everyone and kill the party slowly from range. So the first conversation should be "if you can do this to opponents they can do the same to you. The problem with allowing this is that you're over-powering the players relative to the NPCs. The answers so far tell you how to allow this but don't address the follow-on problem - that the player is looking for a way to disable an opponent without having to eliminate all of their hit points.
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